Autodesk Maya Ess Essential Training
Whether you are a professional creative graphic designer, animation specialist or a novice learner, our Maya training course introduces you to industry-standard animation software. Maya is a comprehensive 3D solution for visual effects artists, modelers and animators to create high-quality content for film and TV, games and advertising through 3D animation, modeling simulation, and rendering feature sets. Check out the outline of our Maya Training.
Duration: 3 days
Related Courses: Lighting, Audio, Premiere Pro, After Effects, Audition, Final Cut Pro
Course Overview and Objectives
In this course, we cover all the features you’ll need to start creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling. Then learn how to design 3D motion graphics, set up cameras, animate with keyframes, and assign constraints. We also provide an overview of lighting scenes within a simple studio setup, and construction of materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.
Pre-Requisites:
Knowledge in 3D Modelling with
other applications are drawing is helpful
Autodesk Maya Training Course Outline
Overview of Maya
- Understanding the Maya interface
- Setting up files and Maya projects
- Configuring viewports
- Customizing the interface
- Navigating the Maya workspace
- Using the hotbox and marking menus
- Selecting objects
- Using the Move tool
- Rotating and scaling objects
- Working with pivots
- Understanding the Channel Box
- The Attribute Editor
Maya Scenes
- Organizing Maya Scenes
- Working with the Outliner
- Dealing with hierarchies
- Object groups
- Exploring Hypergraph
- Hiding and showing objects
- Working with layers
- Working with selection masks
Working with Polygons
- Creating Polygonal Models
- Differences between NURBS and polys
- Selecting polygonal components
- Using Soft Select and reflection
- Sculpting with the Sculpt tool
- The Combine and Separate commands
- Working with subdivision surfaces
Autodesk Maya, commonly shortened to Maya, is a 3D computer graphics software that runs on Windows, macOS and Linux, originally developed by Alias Systems Corporation (formerly Alias. | Wavefront) and currently owned and developed by Autodesk, Inc.
Bullet Physics
Create realistic rigid and soft-body simulations
Cleaning up NURBS
- Refining NURBS Models
- Extracting NURBS curves from surfaces
- Open/ Close curves and surfaces
- Creating curves on a surface
- Projecting curves on surfaces
- Trimming NURBS surfaces
- Using fillets to connect surfaces
- Converting NURBS to polygons
Using Materials
- Creating Materials
- Overview of Maya renderers
- The basics of materials
- Creating and applying maps
- Using bitmaps as texture
- Working with the Hypershade window
- Using the Ramp material
- Displacement and bump maps
- Mental ray materials
Maya Fur
Create realistic fur, short hair, wool, and grass.
Using Materials
- Creating Materials
- Overview of Maya renderers
- The basics of materials
- Creating and applying maps
- Using bitmaps as texture
- Working with the Hypershade window
- Using the Ramp material
- Displacement and bump maps
- Mental ray materials
Using Textures
- Applying Textures
- Texture mapping
- Projecting textures on surfaces
- Applying multiple materials
- UV mapping
- The UV Texture Editor
Rendering your Scene
- Render Settings
- Lights and lighting types
- Rendering shadows
- Camera basics
- Depth of field
- Motion Blur
- Reflections and refractions
- Matching lights and shadows to images
- Batch rendering
Animating in Maya
- The animation interface
- Set Key
- The Graph Editor
- The Dope Sheet
- Animating objects along spline paths
- Ghosting animation
- Animation playback using Playblast
- Creating animation cycles
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